physics namespace
Physics library.
Classes
- 
              template<class T>class AbstractManagedPhysicsObject
 - Base class template for wrapper for physics objects of all kinds to enable Managed Container access.
 - 
              template<class T>class AbstractManagedRigidBase
 - Class template describing wrapper for RigidBase constructions. Provides bindings for all RigidBase functionality.
 - class ArticulatedLink
 - A single rigid link in a kinematic chain. Abstract class. Feature attaches to a SceneNode.
 - class ArticulatedObject
 - An articulated rigid object (i.e. kinematic chain). Abstract class to be derived by physics simulator specific implementations.
 - class ArticulatedObjectManager
 - Class template defining responsibilities and functionality shared for managing all esp::
physics:: ManagedArticulatedObject wrappers.  - class BulletArticulatedLink
 - class BulletArticulatedObject
 - class BulletBase
 - This class is intended to implement bullet-specific.
 - class BulletCollisionHelper
 - class BulletPhysicsManager
 - Dynamic stage and object manager interfacing with Bullet physics engine: https:/
/ github.com/ bulletphysics/ bullet3.  - class BulletRigidObject
 - An individual rigid object instance implementing an interface with Bullet physics to enable dynamic objects. See btRigidBody.
 - class BulletRigidStage
 - An individual rigid stage instance implementing an interface with Bullet physics to enable dynamics. See btCollisionObject.
 - class BulletURDFImporter
 - Derived importer class for loading URDF into Bullet physics.
 - struct childParentIndex
 - struct to encapsulate mapping between child and parent links ids.
 - class CollisionGroupHelper
 - A convenience class with all static functions providing an interface for customizing collision masking behavior for simulated objects.
 - struct ContactPointData
 - based on Bullet b3ContactPointData
 - struct JointLimitConstraintInfo
 - Structure to hold joint limit constraint info during construction.
 - struct JointMotor
 - A general wrapper class for JointMotor (e.g. PD control) implementation.
 - struct JointMotorSettings
 - Stores JointMotor (i.e. per-DoF PD control) parameters for creation and updates.
 - class ManagedArticulatedObject
 - Class describing wrapper for ArticulatedObject constructions. Provides bindings for all ArticulatedObject-specific functionality.
 - class ManagedBulletArticulatedObject
 - Class describing wrapper for dynamic ArticulatedObject constructions using the Bullet library. Provides bindings for all ArticulatedObject-specific functionality.
 - class ManagedBulletRigidObject
 - Class describing wrapper for RigidObject constructions. Provides bindings for all RigidObject-specific functionality.
 - class ManagedRigidObject
 - Class describing wrapper for RigidObject constructions. Provides bindings for all RigidObject-specific functionality.
 - class PhysicsManager
 - Kinematic and dynamic scene and object manager. Responsible for tracking, updating, and synchronizing the state of the physical world and all non-static geometry in the scene as well as interfacing with specific physical simulation implementations.
 - class PhysicsObjectBase
 - 
              template<class T>class PhysicsObjectBaseManager
 - Class template defining responsibilities and functionality for managineg object wrappers specializing esp::
physics:: AbstractManagedPhysicsObject template.  - struct RaycastResults
 - Holds information about all ray hit instances from a ray cast.
 - struct RayHitInfo
 - Holds information about one ray hit instance.
 - class RigidBase
 - This class specifies the functionality expected of rigid objects and stages, particularly with regard to dynamic simulation, if such a library, such as bullet, is available.
 - struct RigidConstraintSettings
 - Stores rigid constraint parameters for creation and updates.
 - class RigidObject
 - A RigidBase representing an individual rigid object instance attached to a SceneNode, updating its state through simulation. This may be a esp::
physics:: MotionType:: STATIC scene collision geometry or an object of any MotionType which can interact with other members of a physical world. Must have a collision mesh. By default, a RigidObject is MotionType:: KINEMATIC without an underlying simulator implementation. Derived classes can be used to introduce specific implementations of dynamics.  - class RigidObjectManager
 - Class template defining responsibilities and functionality shared for managing all esp::
physics:: ManagedRigidObject wrappers.  - class RigidStage
 - A RigidBase representing an individual rigid stage instance attached to a SceneNode. This construction currently may only be esp::
physics:: MotionType:: STATIC.  - struct SimulationContactResultCallback
 - Implements Bullet physics btCollisionWorld::
ContactResultCallback interface.  - class URDFImporter
 - Virtual base class for loading URDF into various simulator implementations.
 - struct URDFToBulletCached
 - Structure to hold construction time multi-body data.
 - struct VelocityControl
 - Convenience struct for applying constant velocity control to a rigid body.
 
Enums
- enum class JointType: int { Revolute = 0, Prismatic = 1, Spherical = 2, Planar = 3, Fixed = 4, Invalid }
 - enum class JointMotorType { SingleDof, Spherical }
 - describes the type of a motor for generality.
 - enum class CollisionGroup: unsigned int { Default = 1, Static = 1 << 1, Kinematic = 1 << 2, Dynamic = 1 << 3, Robot = 1 << 4, Noncollidable = 1 << 5, UserGroup0 = 1 << 6, UserGroup1 = 1 << 7, UserGroup2 = 1 << 8, UserGroup3 = 1 << 9, UserGroup4 = 1 << 10, UserGroup5 = 1 << 11, UserGroup6 = 1 << 12, UserGroup7 = 1 << 13, UserGroup8 = 1 << 14, UserGroup9 = 1 << 15 }
 - Defined available collision groups with bitwise integer correspondance for use in collision filtering masks.
 - enum class RigidConstraintType { PointToPoint, Fixed }
 - describes the type of a rigid constraint.
 - enum class MotionType { UNDEFINED = -1, STATIC, KINEMATIC, DYNAMIC }
 - Motion type of a esp::
physics:: RigidObject. Defines its treatment by the simulator and operations which can be performed on it.  - enum ConvertURDFFlags { CUF_USE_SDF = 1, CUF_USE_URDF_INERTIA = 2, CUF_USE_MJCF = 4, CUF_USE_SELF_COLLISION = 8, CUF_USE_SELF_COLLISION_EXCLUDE_PARENT = 16, CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS = 32, CUF_RESERVED = 64, CUF_USE_IMPLICIT_CYLINDER = 128, CUF_GLOBAL_VELOCITIES_MB = 256, CUF_MJCF_COLORS_FROM_FILE = 512, CUF_ENABLE_CACHED_GRAPHICS_SHAPES = 1024, CUF_ENABLE_SLEEPING = 2048, CUF_INITIALIZE_SAT_FEATURES = 4096, CUF_USE_SELF_COLLISION_INCLUDE_PARENT = 8192, CUF_PARSE_SENSORS = 16384, CUF_USE_MATERIAL_COLORS_FROM_MTL = 32768, CUF_USE_MATERIAL_TRANSPARENCY_FROM_MTL = 65536, CUF_MAINTAIN_LINK_ORDER = 131072 }
 
Typedefs
Functions
- void initPhysicsBindings(pybind11::module& m)
 - Specify bindings for esp::
physics:: VelocityControl , esp:: physics:: JointMotorSettings , esp:: physics:: RigidConstraintSettings , esp:: physics:: RayHitInfo , esp:: physics:: RaycastResults , esp:: physics:: ContactPointData , and esp:: physics:: CollisionGroupHelper.  - void initPhysicsObjectBindings(pybind11::module& m)
 - Specify bindings for the various esp::physics wrapper objects.
 - void initPhysicsWrapperManagerBindings(pybind11::module& m)
 - Specify bindings for the various esp::physics wrapper object managers.
 - 
              auto espLoggingSubsystem() -> logging::
Subsystem  - 
              void processContactParameters(const metadata::
URDF:: LinkContactInfo& contactInfo, btCollisionObject* col)  
Enum documentation
              enum class esp:: physics:: JointType: int
              #include <esp/physics/ArticulatedObject.h>
            
copy of eFeatherstoneJointType from bullet3/src/BulletDynamics/Featherstone/btMultiBodyLink.h for access convenience w/o Bullet install.
              enum class esp:: physics:: JointMotorType
              #include <esp/physics/ArticulatedObject.h>
            
            describes the type of a motor for generality.
              enum class esp:: physics:: CollisionGroup: unsigned int
              #include <esp/physics/CollisionGroupHelper.h>
            
            Defined available collision groups with bitwise integer correspondance for use in collision filtering masks.
Contains several named default groups used by Habitat-sim and a set of unused user groups for custom behavior.
| Enumerators | |
|---|---|
| Default | 
                   Default group for unspecified object (e.g. raycast)  | 
                
| Static | 
                   Static objects should not change state.  | 
                
| Kinematic | 
                   Kinematic objects are updated manually.  | 
                
| Dynamic | 
                   Dynamic objects are integrated by dynamic simulation.  | 
                
| Robot | 
                   convenience groups to separate robots from free objects  | 
                
| Noncollidable | 
                   convenience group for objects which should not collide with anything  | 
                
| UserGroup0 | 
                   
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| UserGroup1 | 
                   
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| UserGroup2 | 
                   
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| UserGroup3 | 
                   
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| UserGroup4 | 
                   
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| UserGroup5 | 
                   
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| UserGroup6 | 
                   
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| UserGroup7 | 
                   
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| UserGroup8 | 
                   
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| UserGroup9 | 
                   
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              enum class esp:: physics:: RigidConstraintType
              #include <esp/physics/PhysicsManager.h>
            
            describes the type of a rigid constraint.
| Enumerators | |
|---|---|
| PointToPoint | 
                   lock a point in one frame to a point in another with no orientation constraint  | 
                
| Fixed | 
                   fix one frame to another constraining relative position and orientation  | 
                
              enum class esp:: physics:: MotionType
              #include <esp/physics/PhysicsObjectBase.h>
            
            Motion type of a esp::
| Enumerators | |
|---|---|
| UNDEFINED | 
 Refers to an error (such as a query to non-existing object) or an unknown/unspecified value.  | 
                
| STATIC | 
 The object is not expected to move and should not allow kinematic updates. Likely treated as static collision geometry. See esp::  | 
                
| KINEMATIC | 
 The object is expected to move kinematically, but is not simulated. Default behavior of esp::  | 
                
| DYNAMIC | 
 The object is simulated and can, but should not be, updated kinematically . Default behavior of RigidObject with a physics simulator defined. See BulletRigidObject.  | 
                
              enum esp:: physics:: ConvertURDFFlags
              #include <esp/physics/URDFImporter.h>
            
            
Typedef documentation
              typedef Corrade:: Containers:: EnumSet<CollisionGroup> esp:: physics:: CollisionGroups
              #include <esp/physics/CollisionGroupHelper.h>
            
            
Function documentation
              void esp:: physics:: initPhysicsBindings(pybind11::module& m)
              #include <esp/bindings/Bindings.h>
            
            Specify bindings for esp::
              void esp:: physics:: initPhysicsObjectBindings(pybind11::module& m)
              #include <esp/bindings/Bindings.h>
            
            Specify bindings for the various esp::physics wrapper objects.
              void esp:: physics:: initPhysicsWrapperManagerBindings(pybind11::module& m)
              #include <esp/bindings/Bindings.h>
            
            Specify bindings for the various esp::physics wrapper object managers.
              logging:: Subsystem esp:: physics:: espLoggingSubsystem()
              #include <esp/core/Logging.h>
            
            
              void esp:: physics:: processContactParameters(const metadata:: URDF:: LinkContactInfo& contactInfo,
              btCollisionObject* col)