class
ArticulatedObjectManagerClass template defining responsibilities and functionality shared for managing all esp::
Base classes
-
template<class T>class PhysicsObjectBaseManager<ManagedArticulatedObject>
- Class template defining responsibilities and functionality for managineg object wrappers specializing esp::
physics:: AbstractManagedPhysicsObject template.
Constructors, destructors, conversion operators
- ArticulatedObjectManager() explicit
Public functions
-
auto addArticulatedObjectFromURDF(const std::
string& filepath, bool fixedBase = false, float globalScale = 1.0, float massScale = 1.0, bool forceReload = false, bool maintainLinkOrder = false, bool intertiaFromURDF = false, const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Load, parse, and import a URDF file instantiating an BulletArticulatedObject in the world. This version does not require drawables to be specified.
-
auto addBulletArticulatedObjectFromURDF(const std::
string& filepath, bool fixedBase = false, float globalScale = 1.0, float massScale = 1.0, bool forceReload = false, bool maintainLinkOrder = false, bool intertiaFromURDF = false, const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Cast to BulletArticulatedObject version. Load, parse, and import a URDF file instantiating an BulletArticulatedObject in the world. This version does not require drawables to be specified.
-
auto addArticulatedObjectByHandle(const std::
string& attributesHandle, bool forceReload = false, const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Instance an ArticulatedObject from an esp::
metadata:: attributes:: ArticulatedObjectAttributes retrieved from the esp:: metadata:: managers:: AOAttributesManager by the given attributesHandle
. -
auto addBulletArticulatedObjectByHandle(const std::
string& attributesHandle, bool forceReload = false, const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Cast to BulletArticulatedObject version. Instance an ArticulatedObject from an esp::
metadata:: attributes:: ArticulatedObjectAttributes retrieved from the esp:: metadata:: managers:: AOAttributesManager by the given attributesHandle
. -
auto addArticulatedObjectByID(int attributesID,
bool forceReload = false,
const std::
string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Instance an ArticulatedObject from an esp::
metadata:: attributes:: ArticulatedObjectAttributes retrieved from the esp:: metadata:: managers:: AOAttributesManager by the given attributesID
. -
auto addBulletArticulatedObjectByID(int attributesID,
bool forceReload = false,
const std::
string& lightSetup = DEFAULT_ LIGHTING_ KEY) -> std:: shared_ptr<ManagedArticulatedObject> - Cast to BulletArticulatedObject version. Instance an ArticulatedObject from an esp::
metadata:: attributes:: ArticulatedObjectAttributes retrieved from the esp:: metadata:: managers:: AOAttributesManager by the given attributesID
. -
auto copyArticulatedObjectByID(int aObjectID) -> std::
shared_ptr<ManagedArticulatedObject> - Duplicate an existing ArticulatedObject referenced by the given
aObjectID
. -
auto copyBulletArticulatedObjectByID(int aObjectID) -> std::
shared_ptr<ManagedArticulatedObject> - Cast to BulletArticulatedObject version. Duplicate an existing ArticulatedObject referenced by the given
aObjectID
.
Protected functions
-
void deleteObjectInternalFinalize(int objectID,
const std::
string& objectHandle) override - This method will remove articulated objects from physics manager. The wrapper has already been removed by the time this method is called (this is called from esp::
core:: managedContainers:: ManagedContainerBase:: deleteObjectInternal)
Function documentation
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addArticulatedObjectFromURDF(const std:: string& filepath,
bool fixedBase = false,
float globalScale = 1.0,
float massScale = 1.0,
bool forceReload = false,
bool maintainLinkOrder = false,
bool intertiaFromURDF = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Load, parse, and import a URDF file instantiating an BulletArticulatedObject in the world. This version does not require drawables to be specified.
Parameters | |
---|---|
filepath | The fully-qualified filename for the URDF file describing the model the articulated object is to be built from. |
fixedBase | Whether the base of the ArticulatedObject should be fixed. |
globalScale | A scale multiplier to be applied uniformly in 3 dimensions to the entire ArticulatedObject. |
massScale | A scale multiplier to be applied to the mass of the all the components of the ArticulatedObject. |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
maintainLinkOrder | If true, maintain the order of link definitions from the URDF file as the link indices. |
intertiaFromURDF | If true, load the link inertia matrices from the URDF file instead of computing automatically from collision shapes. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | A reference to the created ArticulatedObject |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addBulletArticulatedObjectFromURDF(const std:: string& filepath,
bool fixedBase = false,
float globalScale = 1.0,
float massScale = 1.0,
bool forceReload = false,
bool maintainLinkOrder = false,
bool intertiaFromURDF = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Cast to BulletArticulatedObject version. Load, parse, and import a URDF file instantiating an BulletArticulatedObject in the world. This version does not require drawables to be specified.
Parameters | |
---|---|
filepath | The fully-qualified filename for the URDF file describing the model the articulated object is to be built from. |
fixedBase | Whether the base of the ArticulatedObject should be fixed. |
globalScale | A scale multiplier to be applied uniformly in 3 dimensions to the entire ArticulatedObject. |
massScale | A scale multiplier to be applied to the mass of the all the components of the ArticulatedObject. |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
maintainLinkOrder | If true, maintain the order of link definitions from the URDF file as the link indices. |
intertiaFromURDF | If true, load the link inertia matrices from the URDF file instead of computing automatically from collision shapes. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | A reference to the created ArticulatedObject |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addArticulatedObjectByHandle(const std:: string& attributesHandle,
bool forceReload = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Instance an ArticulatedObject from an esp::attributesHandle
.
Parameters | |
---|---|
attributesHandle | The handle of the ArticulatedObjectAttributes to use to create the desired ArticulatedObject |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | The instanced ArticulatedObject 's ID, mapping to the articulated object in PhysicsManager:: |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addBulletArticulatedObjectByHandle(const std:: string& attributesHandle,
bool forceReload = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Cast to BulletArticulatedObject version. Instance an ArticulatedObject from an esp::attributesHandle
.
Parameters | |
---|---|
attributesHandle | The handle of the ArticulatedObjectAttributes to use to create the desired ArticulatedObject |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | The instanced ArticulatedObject 's ID, mapping to the articulated object in PhysicsManager:: |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addArticulatedObjectByID(int attributesID,
bool forceReload = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Instance an ArticulatedObject from an esp::attributesID
.
Parameters | |
---|---|
attributesID | The ID of the ArticulatedObjectAttributes to use to create the desired ArticulatedObject |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | The instanced ArticulatedObject 's ID, mapping to the articulated object in PhysicsManager:: |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: addBulletArticulatedObjectByID(int attributesID,
bool forceReload = false,
const std:: string& lightSetup = DEFAULT_ LIGHTING_ KEY)
Cast to BulletArticulatedObject version. Instance an ArticulatedObject from an esp::attributesID
.
Parameters | |
---|---|
attributesID | The ID of the ArticulatedObjectAttributes to use to create the desired ArticulatedObject |
forceReload | If true, reload the source URDF from file, replacing the cached model. |
lightSetup | The string name of the desired lighting setup to use. |
Returns | The instanced ArticulatedObject 's ID, mapping to the articulated object in PhysicsManager:: |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: copyArticulatedObjectByID(int aObjectID)
Duplicate an existing ArticulatedObject referenced by the given aObjectID
.
Parameters | |
---|---|
aObjectID | The ID of the ArticulatedObject to duplicate |
Returns | A shared pointer to the instanced ArticulatedObject 's wrapper . |
std:: shared_ptr<ManagedArticulatedObject> esp:: physics:: ArticulatedObjectManager:: copyBulletArticulatedObjectByID(int aObjectID)
Cast to BulletArticulatedObject version. Duplicate an existing ArticulatedObject referenced by the given aObjectID
.
Parameters | |
---|---|
aObjectID | The ID of the ArticulatedObject to duplicate |
Returns | A shared pointer to the instanced ArticulatedObject . |
void esp:: physics:: ArticulatedObjectManager:: deleteObjectInternalFinalize(int objectID,
const std:: string& objectHandle) override protected
This method will remove articulated objects from physics manager. The wrapper has already been removed by the time this method is called (this is called from esp::
Parameters | |
---|---|
objectID | the ID of the managed object to remove |
objectHandle | the string key of the managed object to remove. |