struct
#include <esp/physics/PhysicsManager.h>
ContactPointData based on Bullet b3ContactPointData
Public variables
- int objectIdA
- int objectIdB
- int linkIndexA
- int linkIndexB
-
Magnum::
Vector3 positionOnAInWS -
Magnum::
Vector3 positionOnBInWS -
Magnum::
Vector3 contactNormalOnBInWS - double contactDistance
- double normalForce
- double linearFrictionForce1
- double linearFrictionForce2
-
Magnum::
Vector3 linearFrictionDirection1 -
Magnum::
Vector3 linearFrictionDirection2 - bool isActive