class
BulletCollisionHelper
Public static functions
- static auto get() -> BulletCollisionHelper&
Public functions
-
void mapCollisionObjectTo(const btCollisionObject* colObj,
const std::
string& debugName) - Associate a human-readable debug name with the collision object. See also getStepCollisionSummary.
- auto getNumActiveContactPoints(btMultiBodyDynamicsWorld* bWorld) -> int
- see BulletPhysicsManager.h getNumActiveContactPoints
- auto getNumActiveOverlappingPairs(btMultiBodyDynamicsWorld* bWorld) -> int
- see BulletPhysicsManager.h getNumActiveOverlappingPairs
-
auto getStepCollisionSummary(btMultiBodyDynamicsWorld* bWorld) -> std::
string - see BulletPhysicsManager.h getStepCollisionSummary
-
auto getDebugStringForCollisionObject(const btCollisionObject* colObj) -> std::
string - Get the object's debug name plus some useful Bullet collision state.