class
RendererEnums
- class Flags: VISUALIZE_TEXTURE = 2 NONE = 0
- Flags
Methods
- def acquire_gl_context(self, /) -> None
- See tutorials/async_rendering.py. This is a noop if the main-thread already has the context.
- def bind_render_target(self, visualSensor: sensor.VisualSensor, flags: Flags = Flags.NONE) -> None
- Binds a RenderTarget to the sensor
- def draw(self, camera: Camera, scene: scene.SceneGraph, flags: Camera.Flags = Camera.Flags.FRUSTUM_CULLING) -> None
- Draw given scene using the camera
- def draw(self, visualSensor: sensor.VisualSensor, sim: sim.SimulatorBackend) -> None
- Draw the active scene in current simulator using the visual sensor
- def enqueue_async_draw_job(self, visualSensor: sensor.VisualSensor, scene: scene.SceneGraph, view: magnum.MutableImageView2D, flags: Camera.Flags = Camera.Flags.FRUSTUM_CULLING) -> None
- Draw given scene using the visual sensor. See tutorials/async_rendering.py
- def start_draw_jobs(self, /) -> None
- See tutorials/async_rendering.py
- def wait_draw_jobs(self, /) -> None
- See tutorials/async_rendering.py