namespace
replay
Classes
- class AbstractPlayerImplementation
- Backend implementation for Player.
- class AbstractSceneGraphPlayerImplementation
- Classic scene graph backend implementation for Player.
- struct CreationRecord
- struct InstanceMetadata
- Metadata associated with an instance.
- struct Keyframe
- A serialization/replay-friendly render keyframe class. See Recorder.
- class Player
- Playback for "render replay".
- class Recorder
- Recording for "render replay".
- struct RenderAssetInstanceState
- The dynamic state of a render instance that is tracked by the replay system every frame.
- class ReplayManager
- Helper class for the replay python bindings (GfxReplayBindings.cpp)
- struct RigCreation
- Definition of a rigged articulated object.
- struct RigUpdate
- The dynamic state of a rigged articulated object that is tracked by the replay system every frame.
- struct Transform
- serialization/replay-friendly Transform class
Typedefs
-
using RenderAssetInstanceKey = int32_
t - using NodeHandle = class NodeHandle_*
- Node handle.
Functions
- void initGfxReplayBindings(pybind11::module& m)
- Specify bindings for constructs in esp::gfx::replay namespace.
Variables
- const int DEFAULT_MAX_DECIMAL_PLACES