Keyframe struct
          #include <esp/gfx/replay/Keyframe.h>
        
        A serialization/replay-friendly render keyframe class. See Recorder.
Public variables
- 
              std::vector<esp:: assets:: AssetInfo> loads 
- 
              std::vector<RigCreation> rigCreations 
- 
              std::vector<std:: pair<RenderAssetInstanceKey, esp:: assets:: RenderAssetInstanceCreationInfo>> creations 
- 
              std::vector<RenderAssetInstanceKey> deletions 
- 
              std::vector<std:: pair<RenderAssetInstanceKey, InstanceMetadata>> metadata 
- 
              std::vector<std:: pair<RenderAssetInstanceKey, RenderAssetInstanceState>> stateUpdates 
- 
              std::vector<RigUpdate> rigUpdates 
- 
              std::unordered_map<std:: string, Transform> userTransforms 
- 
              std::vector<LightInfo> lights 
- bool lightsChanged