struct
#include <esp/gfx/replay/Keyframe.h>
Keyframe A serialization/replay-friendly render keyframe class. See Recorder.
Public variables
-
std::
vector<esp:: assets:: AssetInfo> loads -
std::
vector<RigCreation> rigCreations -
std::
vector<std:: pair<RenderAssetInstanceKey, esp:: assets:: RenderAssetInstanceCreationInfo>> creations -
std::
vector<RenderAssetInstanceKey> deletions -
std::
vector<std:: pair<RenderAssetInstanceKey, InstanceMetadata>> metadata -
std::
vector<std:: pair<RenderAssetInstanceKey, RenderAssetInstanceState>> stateUpdates -
std::
vector<RigUpdate> rigUpdates -
std::
unordered_map<std:: string, Transform> userTransforms -
std::
vector<LightInfo> lights - bool lightsChanged