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esp::gfx::replay::Keyframe struct
#include <esp/gfx/replay/Keyframe.h>

A serialization/replay-friendly render keyframe class. See Recorder.

Contents

  • Reference
    • Public variables

Public variables

std::vector<esp::assets::AssetInfo> loads
std::vector<RigCreation> rigCreations
std::vector<std::pair<RenderAssetInstanceKey, esp::assets::RenderAssetInstanceCreationInfo>> creations
std::vector<RenderAssetInstanceKey> deletions
std::vector<std::pair<RenderAssetInstanceKey, InstanceMetadata>> metadata
std::vector<std::pair<RenderAssetInstanceKey, RenderAssetInstanceState>> stateUpdates
std::vector<RigUpdate> rigUpdates
std::unordered_map<std::string, Transform> userTransforms
std::vector<LightInfo> lights
bool lightsChanged
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