class
RigidObjectManagerMethods
- def add_object_by_template_handle(self, object_lib_handle: str, attachment_node: scene.SceneNode = None, light_setup_key: str = '') -> ManagedRigidObject
- Instance an object into the scene via a template referenced by its handle. Optionally attach the object to an existing SceneNode and assign its initial LightSetup key. Returns a reference to the created object.
- def add_object_by_template_id(self, object_lib_id: int, attachment_node: scene.SceneNode = None, light_setup_key: str = '') -> ManagedRigidObject
- Instance an object into the scene via a template referenced by library id. Optionally attach the object to an existing SceneNode and assign its initial LightSetup key. Returns a reference to the created object.
- def duplicate_object_by_id(self, object_id: int) -> ManagedRigidObject
- Duplicate an existing rigid object referenced by its ID and add it into the scene. Returns a reference to the created object.
- def get_library_has_handle(self, handle: str) -> bool
- Returns whether the passed handle describes an existing BulletRigidObject in the library.
- def get_library_has_id(self, object_id: int) -> bool
- Returns whether the passed object ID describes an existing BulletRigidObject in the library.
- def get_num_objects(self, /) -> int
- Returns the number of existing BulletRigidObjects being managed.
- def get_object_by_handle(self, handle: str) -> ManagedBulletRigidObject
- This returns a copy of the BulletRigidObject specified by the passed handle if it exists, and NULL if it does not.
- def get_object_by_id(self, object_id: int) -> ManagedBulletRigidObject
- This returns a copy of the BulletRigidObject specified by the passed ID if it exists, and NULL if it does not.
- def get_object_handle_by_id(self, object_id: int) -> str
- Returns string handle for the BulletRigidObject corresponding to passed ID.
- def get_object_handles(self, search_str: str = '', contains: bool = True, sorted: bool = True) -> typing.List[str]
- Returns a potentially sorted list of BulletRigidObject handles that either contain or explicitly do not contain the passed search_str, based on the value of boolean contains.
- def get_object_id_by_handle(self, handle: str) -> int
- Returns integer ID for the BulletRigidObject with the passed handle.
- def get_objects_CSV_info(self, search_str: str = '', contains: bool = True) -> str
- Returns a comma-separated string describing each BulletRigidObject whose handles either contain or explicitly do not contain the passed search_str, based on the value of boolean contains. Each BulletRigidObject’s info is separated by a newline.
- def get_objects_by_handle_substring(self, search_str: str = '', contains: bool = True) -> typing.Dict[str, ManagedBulletRigidObject]
- Returns a dictionary of BulletRigidObject objects, keyed by their handles, for all handles that either contain or explicitly do not contain the passed search_str, based on the value of boolean contains.
- def get_objects_info(self, search_str: str = '', contains: bool = True) -> typing.List[str]
- Returns a list of CSV strings describing each BulletRigidObject whose handles either contain or explicitly do not contain the passed search_str, based on the value of boolean contains.
- def get_random_object_handle(self, /) -> str
- Returns the handle for a random BulletRigidObject chosen from the existing BulletRigidObject being managed.
- def get_undeletable_handles(self, /) -> typing.List[str]
- Returns a list of BulletRigidObject handles for BulletRigidObjects that have been marked undeletable by the system. These BulletRigidObjects can still be modified.
- def get_user_locked_handles(self, /) -> typing.List[str]
- Returns a list of handles for BulletRigidObjects that have been marked locked by the user. These will be undeletable until unlocked by the user. These BulletRigidObject can still be modified.
- def remove_all_objects(self, /) -> typing.List[ManagedRigidObject]
- This removes a list of all the BulletRigidObjects referenced in the library that have not been marked undeletable by the system or read-only by the user.
- def remove_object_by_handle(self, handle: str, delete_object_node: bool = True, delete_visual_node: bool = True) -> ManagedRigidObject
- This removes the RigidObject referenced by the passed handle from the library, while allowing ” “for the optional retention of the object’s scene node and/or the visual node
- def remove_object_by_id(self, object_id: int, delete_object_node: bool = True, delete_visual_node: bool = True) -> ManagedRigidObject
- This removes the RigidObject referenced by the passed ID from the library, while allowing for ” “the optional retention of the object’s scene node and/or the visual node
- def remove_objects_by_str(self, search_str: str = '', contains: bool = True) -> typing.List[ManagedRigidObject]
- This removes a list of all the BulletRigidObjects referenced in the library that have not been marked undeletable by the system or read-only by the user and whose handles either contain or explicitly do not contain the passed search_str.
- def set_lock_by_substring(self, lock: bool, search_str: str = '', contains: bool = True) -> typing.List[str]
- This sets the lock state for all BulletRigidObjects whose handles either contain or explicitly do not contain the passed search_str. Returns a list of handles for BulletRigidObjects locked by this function call. Lock == True makes the BulletRigidObject unable to be deleted. Note : Locked BulletRigidObjects can still be modified.
- def set_object_list_lock(self, handles: typing.List[str], lock: bool) -> typing.List[str]
- This sets the lock state for all BulletRigidObjects whose handles are passed in list. Returns a list of handles for BulletRigidObjects locked by this function call. Lock == True makes the BulletRigidObject unable to be deleted. Note : Locked BulletRigidObjects can still be modified.
- def set_object_lock(self, handle: str, lock: bool) -> bool
- This sets the lock state for the BulletRigidObject that has the passed name. Lock == True makes the BulletRigidObject unable to be deleted. Note : Locked BulletRigidObjects can still be modified.