class
ManagedRigidObjectMethods
- def apply_force(self, force: magnum.Vector3, relative_position: magnum.Vector3) -> None
- Apply an external force to this Rigid Object at a specific point relative to the Rigid Object’s center of mass in global coordinates. Only applies to MotionType::DYNAMIC objects.
- def apply_impulse(self, impulse: magnum.Vector3, relative_position: magnum.Vector3) -> None
- Apply an external impulse to this Rigid Object at a specific point relative to the Rigid Object’s center of mass in global coordinates. Only applies to MotionType::DYNAMIC objects.
- def apply_impulse_torque(self, impulse: magnum.Vector3) -> None
- Apply torque impulse to this Rigid Object. Only applies to MotionType::DYNAMIC objects.
- def apply_torque(self, torque: magnum.Vector3) -> None
- Apply torque to this Rigid Object. Only applies to MotionType::DYNAMIC objects.
- def contact_test(self, /) -> bool
- Discrete collision check for contact between an object and the collision world.
- def marker_points_global(self, /) -> typing.Dict[str, typing.Dict[str, typing.Dict[str, typing.List[magnum.Vector3]]]]
- A nested dict structure holding all the markerpoints defined for this Rigid Object transformed to world space.
- def marker_points_local(self, /) -> typing.Dict[str, typing.Dict[str, typing.Dict[str, typing.List[magnum.Vector3]]]]
- A nested dict structure holding all the markerpoints defined for this Rigid Object in object-local space. Same result as <obj>.marker_sets.get_all_marker_points.
- def override_collision_group(self, group: CollisionGroups) -> None
- Manually set the collision group for an object. Setting a new MotionType will override this change.
- def rotate(self, angle_in_rad: magnum.Rad, norm_axis: magnum.Vector3) -> None
- Rotate this Rigid Object by passed angle_in_rad around passed 3-element normalized norm_axis.
- def rotate_local(self, angle_in_rad: magnum.Rad, norm_axis: magnum.Vector3) -> None
- Rotate this Rigid Object by passed angle_in_rad around passed 3-element normalized norm_axis in the local frame.
- def rotate_x(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the x-axis in global frame.
- def rotate_x_local(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the x-axis in local frame.
- def rotate_y(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the y-axis in global frame.
- def rotate_y_local(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the y-axis in local frame.
- def rotate_z(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the z-axis in global frame.
- def rotate_z_local(self, angle_in_rad: magnum.Rad) -> None
- Rotate this Rigid Object by passed angle_in_rad around the z-axis in local frame.
- def set_light_setup(self, light_setup_key: str) -> None
- Set this Rigid Object’s light setup using passed light_setup_key.
- def transform_local_pts_to_world(self, ls_points: typing.List[magnum.Vector3], link_id: int) -> typing.List[magnum.Vector3]
- Given the list of passed points in this object’s local space, return those points transformed to world space. The link_id is for articulated objects and is ignored for rigid objects and stages
- def transform_world_pts_to_local(self, ws_points: typing.List[magnum.Vector3], link_id: int) -> typing.List[magnum.Vector3]
- Given the list of passed points in world space, return those points transformed to this object’s local space. The link_id is for articulated objects and is ignored for rigid objects and stages
- def translate(self, vector: magnum.Vector3) -> None
- Move this Rigid Object using passed translation vector
Properties
- aabb: magnum.Range3D get
- Return the local axis-aligned bounding box (aabb) of this Rigid Object object. If the object is articulated, query could trigger aabb recomputation when state has been changed since the last query.
- angular_damping: float get set
- Get or set this Rigid Object’s scalar angular damping coefficient. Only applies to MotionType::DYNAMIC objects.
- angular_velocity: magnum.Vector3 get set
- Get or set this Rigid Object’s scalar angular velocity vector. Only applies to MotionType::DYNAMIC objects.
- awake: bool get set
- Get or set whether this Rigid Object is actively being simulated, or is sleeping.
- collidable: bool get set
- Get or set whether this Rigid Object has collisions enabled.
- com: magnum.Vector3 get set
- Get or set this Rigid Object’s center of mass (COM) in global coordinate frame.
- com_correction: magnum.Vector3 get
- Get the COM correction vector for this Rigid Object. This tracks the local change in translation from the original frame to center the COM locally.
- creation_attributes: attributes.ObjectAttributes get
- Get a copy of the template attributes describing the initial state of this Rigid Object. These attributes have the combination of data from the original Rigid Object attributes and specific instance attributes used to create this Rigid Object. Note : values will reflect both sources, and should not be saved to disk as Rigid Object attributes, since instance attribute modifications will still occur on subsequent loads.
- csv_info: str get
- Comma-separated informational string describing this Rigid Object.
- friction_coefficient: float get set
- Get or set this Rigid Object’s scalar coefficient of friction. Only applies to MotionType::DYNAMIC objects.
- handle: str get
- Name of this Rigid Object
- inertia_matrix: magnum.Matrix3 get
- Get the inertia matrix for this Rigid Object. To change the values, use the object’s ‘intertia_diagonal’ property.
- intertia_diagonal: magnum.Vector3 get set
- Get or set the inertia matrix’s diagonal for this Rigid Object. If an object is aligned with its principle axii of inertia, the 3x3 inertia matrix can be reduced to a diagonal. Only applies to MotionType::DYNAMIC objects.
- is_alive: bool get
- Whether this Rigid Object still exists and is still valid.
- is_articulated: bool get
- Return whether or not this Rigid Object object is an articulated object or part of one
- linear_damping: float get set
- Get or set this Rigid Object’s scalar linear damping coefficient. Only applies to MotionType::DYNAMIC objects.
- linear_velocity: magnum.Vector3 get set
- Get or set this Rigid Object’s vector linear velocity. Only applies to MotionType::DYNAMIC objects.
- marker_sets: attributes.MarkerSets get
- The MarkerSets defined for this Rigid Object.
- mass: float get set
- Get or set this Rigid Object’s mass. Only applies to MotionType::DYNAMIC objects.
- motion_type: MotionType get set
- Get or set the MotionType of this Rigid Object. Changing MotionType will override any custom collision group.
- object_id: int get
- System-generated ID for this Rigid Object construct. Will be unique among Rigid Objects.
- restitution_coefficient: float get set
- Get or set this Rigid Object’s scalar coefficient of restitution. Only applies to MotionType::DYNAMIC objects.
- rigid_state: habitat_sim._ext.habitat_sim_bindings.RigidState get set
- Get or set this Rigid Object’s transformation as a Rigid State (i.e. vector, quaternion). If modified, sim state will be updated.
- rolling_friction_coefficient: float get set
- Get or set this Rigid Object’s scalar rolling coefficient of friction. Damps angular velocity about axis orthogonal to the contact normal to prevent rounded shapes from rolling forever. Only applies to MotionType::DYNAMIC objects.
- root_scene_node: scene.SceneNode get
- Get a reference to the root SceneNode of this Rigid Object’s SceneGraph subtree.
- rotation: magnum.Quaternion get set
- Get or set the rotation quaternion of this Rigid Object’s root SceneNode. If modified, sim state will be updated.
- scale: magnum.Vector3 get
- Get the scale of the Rigid Object
- semantic_id: int get set
- Get or set this Rigid Object’s semantic ID.
- spinning_friction_coefficient: float get set
- Get or set this Rigid Object’s scalar spinning coefficient of friction. Damps angular velocity about the contact normal. Only applies to MotionType::DYNAMIC objects.
- template_class: str get
- Class name of this Rigid Object
- transformation: magnum.Matrix4 get set
- Get or set the transformation matrix of this Rigid Object’s root SceneNode. If modified, sim state will be updated.
- translation: magnum.Vector3 get set
- Get or set the translation vector of this Rigid Object’s root SceneNode. If modified, sim state will be updated.
- uncorrected_translation: magnum.Vector3 get
- Retrieves the value of the current translation for this Rigid Object object, uncorrected for any possible COM correction.
- user_attributes: habitat_sim._ext.habitat_sim_bindings.Configuration get
- User-defined Rigid Object attributes. These are not used internally by Habitat in any capacity, but are available for a user to consume how they wish.
- velocity_control: VelocityControl get
- Retrieves a reference to the VelocityControl struct for this Rigid Object.
- visual_scene_nodes: typing.List[scene.SceneNode] get
- Get a list of references to the SceneNodes with this Rigid Object’s render assets attached. Use this to manipulate this Rigid Object’s visual state. Changes to these nodes will not affect physics simulation.