class
SceneNodeSceneNode: a node in the scene graph.
Cannot apply a smart pointer to a SceneNode object. You can “create it and forget it”. Simulator backend will handle the memory.
Methods
- def absolute_transformation(self, /) -> magnum.Matrix4
- Transformation relative to the root object
- def absolute_transformation_matrix(self, /) -> magnum.Matrix4
- Transformation matrix relative to the root object
- def compute_cumulative_bb(self, /) -> magnum.Range3D
- Recursively compute the approximate axis aligned bounding boxes of the SceneGraph sub-tree rooted at this node.
- def create_child(self, /) -> SceneNode
- Creates a child node, and sets its parent to the current node.
- def reset_transformation(self, /) -> None
- Reset the transformation
- def rotate(self, angle: magnum.Rad, normalized_axis: magnum.Vector3) -> None
- Rotate the object as a local transformation
- def rotate_local(self, angle: magnum.Rad, normalized_axis: magnum.Vector3) -> None
- Rotate the object as a local transformation
- def rotate_x(self, arg0: magnum.Rad, /) -> None
- Rotate the object around X axis
- def rotate_x_local(self, arg0: magnum.Rad, /) -> None
- Rotate the object around X axis as a local transformation
- def rotate_y(self, arg0: magnum.Rad, /) -> None
- Rotate the object around Y axis
- def rotate_y_local(self, arg0: magnum.Rad, /) -> None
- Rotate the object around Y axis as a local transformation
- def rotate_z(self, arg0: magnum.Rad, /) -> None
- Rotate the object around Z axis
- def rotate_z_local(self, arg0: magnum.Rad, /) -> None
- Rotate the object around Z axis as a local transformation
- def scale(self, arg0: magnum.Vector3, /) -> None
- Scale the object
- def scale_local(self, arg0: magnum.Vector3, /) -> None
- Scale the object as a local transformation
- def set_parent(self, arg0: SceneNode, /) -> SceneNode
- Sets parent to parentNode, and updates ancestors’ SensorSuites
- def transformation_matrix(self, /) -> magnum.Matrix4
- Transformation matrix
- def translate(self, arg0: magnum.Vector3, /) -> None
- Translate the object
- def translate_local(self, arg0: magnum.Vector3, /) -> None
- Translate the object as a local transformation
Special methods
Properties
- absolute_translation: magnum.Vector3 get
- cumulative_bb: magnum.Range3D get
- The approximate axis aligned bounding box of the SceneGraph sub-tree rooted at this node.
- drawable_semantic_id: int get set
- This node’s drawable’s ID, for instance-based semantics
- mesh_bb: magnum.Range3D get
- The axis aligned bounding box of the mesh drawables attached to this node.
- node_sensor_suite: habitat_sim._ext.habitat_sim_bindings.SensorSuite get
- Get node SensorSuite of this SceneNode
- node_sensors: typing.Dict[str, sensor.Sensor] get
- Get node sensors of this SceneNode
- object_semantic_id: int get set
- This node’s owning object’s ID, for instance-based semantics
- parent: magnum.scenegraph.trs.Object3D get set
- Parent object or None if this is the root object
- rotation: magnum.Quaternion get set
- Object rotation
- scaling: magnum.Vector3 get set
- Object scaling
- scene: magnum.scenegraph.trs.Scene3D get
- Scene or None if the object is not a part of any scene
- semantic_id: int get set
- subtree_sensor_suite: habitat_sim._ext.habitat_sim_bindings.SensorSuite get
- Get subtree SensorSuite of this SceneNode
- subtree_sensors: typing.Dict[str, sensor.Sensor] get
- Get subtree sensors of this SceneNode
- transformation: magnum.Matrix4 get set
- Object transformation
- translation: magnum.Vector3 get set
- Object translation
- type: SceneNodeType get set