struct
#include <esp/assets/CollisionMeshData.h>
CollisionMeshData Provides references to geometry and topology for an individual component of an asset for use in generating collision shapes for simulation.
Usage: (1) for creating collision mesh/convex in physics::
Public variables
-
Magnum::
MeshPrimitive primitive - Primitive type (has to be triangle for Bullet to work).
-
Corrade::
Containers:: ArrayView<Magnum:: Vector3> positions - Reference to vertex positions.
-
Corrade::
Containers:: ArrayView<Magnum:: UnsignedInt> indices - Reference to vertex indices.
Variable documentation
Magnum:: MeshPrimitive esp:: assets:: CollisionMeshData:: primitive
Primitive type (has to be triangle for Bullet to work).
See esp::
Corrade:: Containers:: ArrayView<Magnum:: Vector3> esp:: assets:: CollisionMeshData:: positions
Reference to vertex positions.
Bullet requires positions to be stored in a contiguous array, but MeshData usually doesn't store them like that (and moreover the data might be packed to smaller type). Thus the data are unpacked into a contiguous array which is then referenced here.
Corrade:: Containers:: ArrayView<Magnum:: UnsignedInt> esp:: assets:: CollisionMeshData:: indices
Reference to vertex indices.
If a MeshData already stores indices in desired type, this view references them. If not (for example because indices are packed to a smaller type), the data are unpacked to an internal data store and this view references that instead.