ObjectControls class
Used to implement actions
Static methods
- def is_body_action(action_name: str)
- Checks to see if
action_nameis a body action
Methods
- def action(self, obj: scene.SceneNode, action_name: str, actuation_spec: ActuationSpec, apply_filter: bool = True) -> bool
- Performs the action specified by
action_nameon the object
Special methods
- def __call__(self, obj: scene.SceneNode, action_name: str, actuation_spec: ActuationSpec, apply_filter: bool = True)
- def __init__(self, move_filter_fn: typing.Callable[[typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]] = <function _noop_filter>) -> None
- Method generated by attrs for class ObjectControls.
- def __ne__(self, other)
- Check equality and either forward a NotImplemented or return the result negated.
Properties
- move_filter_fn: typing.Callable[[typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]] get set del
- A function that is applied after actions to handle collisions
Method documentation
def habitat_sim. agent. ObjectControls. is_body_action(action_name: str) staticmethod
Checks to see if action_name is a body action
| Parameters | |
|---|---|
| action_name | Name of the action |
def habitat_sim. agent. ObjectControls. action(self,
obj: scene.SceneNode,
action_name: str,
actuation_spec: ActuationSpec,
apply_filter: bool = True) -> bool
Performs the action specified by action_name on the object
| Parameters | |
|---|---|
| obj | scene.SceneNode to perform the action on |
| action_name | Name of the action. Used to query the registry to retrieve the function which implements this action |
| actuation_spec | Specifies the parameters needed by the function |
| apply_filter | Whether or not to apply the move_filter_fn after the action |
| Returns | Whether or not the action taken resulted in a collision |
def habitat_sim. agent. ObjectControls. __init__(self,
move_filter_fn: typing.Callable[[typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]], typing.Union[numpy.ndarray, magnum.Vector3, typing.Tuple[float, float, float]]] = <function _noop_filter>) -> None
Method generated by attrs for class ObjectControls.
| Parameters | |
|---|---|
| move_filter_fn | A function that is applied after actions to handle collisions, This should generally be nav.PathFinder.try_step |