file
SkinData.h
Namespaces
Classes
- struct esp::gfx::SkinData
- Stores skinning data for an asset.
- struct esp::gfx::InstanceSkinData
- Stores skinning data for an instance. Contains association information of graphics bones and articulated object links.
- struct esp::gfx::Rig
- Contains the nodes that control the articulations of a skinned model instance.