struct
#include <esp/gfx/SkinData.h>
SkinData Stores skinning data for an asset.
Public variables
-
std::
shared_ptr<Magnum:: Trade:: SkinData3D> skin - Pointer to loaded skin data for the instance.
-
std::
unordered_map<std:: string, int> boneNameJointIdMap - Map of bone names and skin joint IDs.
- int perVertexJointCount
- Number of bones that can influence each vertex.