esp::gfx::SkinData struct

Stores skinning data for an asset.

Public variables

std::shared_ptr<Magnum::Trade::SkinData3D> skin
Pointer to loaded skin data for the instance.
std::unordered_map<std::string, int> boneNameJointIdMap
Map of bone names and skin joint IDs.
int perVertexJointCount
Number of bones that can influence each vertex.