struct
#include <esp/gfx/SkinData.h>
Rig Contains the nodes that control the articulations of a skinned model instance.
Public variables
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std::
vector<scene:: SceneNode*> bones - Nodes that control the articulations of a skinned model instance.
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std::
unordered_map<std:: string, int> boneNames - Bone name to 'bones' index map.