struct
#include <esp/gfx/SkinData.h>
InstanceSkinData Stores skinning data for an instance. Contains association information of graphics bones and articulated object links.
Constructors, destructors, conversion operators
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InstanceSkinData(const std::
shared_ptr<SkinData>& skinData) explicit
Public variables
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const std::
shared_ptr<SkinData>& skinData - Pointer to loaded skin data for the instance.
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scene::
SceneNode* rootArticulatedObjectNode - Root articulated object node.
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std::
unordered_map<int, const scene:: SceneNode*> jointIdToTransformNode - Map between skin joint IDs and articulated object transform nodes.