file
RigidObject.hClass esp::
Namespaces
- namespace esp
- Root namespace.
- namespace esp::assets
- Assets library.
- namespace esp::physics
- Physics library.
Classes
- struct esp::physics::VelocityControl
- Convenience struct for applying constant velocity control to a rigid body.
- class esp::physics::RigidObject
- A RigidBase representing an individual rigid object instance attached to a SceneNode, updating its state through simulation. This may be a esp::
physics:: MotionType:: STATIC scene collision geometry or an object of any MotionType which can interact with other members of a physical world. Must have a collision mesh. By default, a RigidObject is MotionType:: KINEMATIC without an underlying simulator implementation. Derived classes can be used to introduce specific implementations of dynamics.