file
GenericSemanticMeshData.h
Namespaces
- namespace esp
- Root namespace.
- namespace esp::scene
- namespace esp::assets
- Assets library.
Classes
- class esp::assets::GenericSemanticMeshData
- Mesh data storage and loading for ply format assets used primarily for Semantic Scene meshes, including manage vertex colors and vertex IDs for semantic visualization and rendering.
- struct esp::assets::GenericSemanticMeshData::RenderingBuffer
- Stores render data for the mesh.
- class esp::assets::GenericSemanticMeshData::PerPartitionIdMeshBuilder
- This class is intended to provide a concise interface to build the appropriate mesh data.