struct
#include <esp/assets/MeshData.h>
MeshData Raw mesh data storage.
Public variables
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std::
vector <Magnum::Vector3 > vbo - Vertex positions.
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std::
vector <Magnum::Vector3 > nbo - Vertex normals.
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std::
vector <Magnum::Vector2 > tbo - Texture coordinates.
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std::
vector <Magnum::Vector3 > cbo - Vertex colors.
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std::
vector <uint32_t > ibo - Index buffer.