struct
#include <esp/assets/MeshData.h>
MeshData Raw mesh data storage.
Public variables
-
std::
vector<vec3f> vbo - Vertex positions.
-
std::
vector<vec3f> nbo - Vertex normals.
-
std::
vector<vec2f> tbo - Texture coordinates.
-
std::
vector<vec3f> cbo - Vertex colors.
-
std::
vector<uint32_ t> ibo - Index buffer.