struct
#include <esp/assets/MeshData.h>
MeshData Raw mesh data storage.
Public variables
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std::
vector<Magnum:: Vector3> vbo - Vertex positions.
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std::
vector<Magnum:: Vector3> nbo - Vertex normals.
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std::
vector<Magnum:: Vector2> tbo - Texture coordinates.
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std::
vector<Magnum:: Vector3> cbo - Vertex colors.
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std::
vector<uint32_ t> ibo - Index buffer.