JsonEspTypes.h file
See JsonAllTypes.h. Don't include this header directly in user code.
Namespaces
Functions
- 
              auto toJsonValue(const esp::assets:: PhongMaterialColor& material, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::assets:: PhongMaterialColor& material) -> bool 
- 
              auto toJsonValue(const esp::geo:: CoordinateFrame& frame, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::geo:: CoordinateFrame& frame) -> bool 
- 
              auto toJsonValue(const esp::assets:: AssetInfo& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::assets:: AssetInfo& x) -> bool 
- auto toJsonValue(const metadata::attributes::ObjectInstanceShaderType& x, JsonAllocator& allocator) -> JsonGenericValue
- auto fromJsonValue(const JsonGenericValue& obj, metadata::attributes::ObjectInstanceShaderType& x) -> bool
- 
              auto toJsonValue(const esp::assets:: RenderAssetInstanceCreationInfo& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::assets:: RenderAssetInstanceCreationInfo& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: replay:: InstanceMetadata& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::gfx:: replay:: InstanceMetadata& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: replay:: Transform& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::gfx:: replay:: Transform& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: replay:: RenderAssetInstanceState& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::gfx:: replay:: RenderAssetInstanceState& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: LightInfo& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::gfx:: LightInfo& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: LightPositionModel& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::gfx:: LightPositionModel& x) -> bool 
- 
              auto toJsonValue(const esp::gfx:: replay:: Keyframe& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& keyframeObj,
              esp::gfx:: replay:: Keyframe& keyframe) -> bool 
- 
              auto toJsonValue(const esp::nav:: NavMeshSettings& x, JsonAllocator& allocator) -> JsonGenericValue 
- 
              auto fromJsonValue(const JsonGenericValue& obj,
              esp::nav:: NavMeshSettings& x) -> bool