file
Asset.h
Namespaces
- namespace esp
- Root namespace.
- namespace esp::assets
- Assets library.
Classes
- struct esp::assets::PhongMaterialColor
- stores basic Phong compatible color properties for procedural override material construction
- struct esp::assets::AssetInfo
- AssetInfo stores information necessary to identify and load an Asset.
-
template<typename T>struct esp::assets::Asset
- Wrapper for all valid asset types.
Functions
- auto operator==(const PhongMaterialColor& a, const PhongMaterialColor& b) -> bool
- Verify PhongMaterialColor equality.
- auto operator!=(const PhongMaterialColor& a, const PhongMaterialColor& b) -> bool
- Verify PhongMaterialColor inequality.
- auto operator==(const AssetInfo& a, const AssetInfo& b) -> bool
- Verify AssetInfo equality.
- auto operator!=(const AssetInfo& a, const AssetInfo& b) -> bool
- Verify AssetInfo equality.