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esp::sim::ClassicReplayRenderer::EnvironmentRecord struct
#include <esp/sim/ClassicReplayRenderer.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public variables

Constructors, destructors, conversion operators

EnvironmentRecord(std::shared_ptr<gfx::replay::AbstractSceneGraphPlayerImplementation> playerImplementation) explicit

Public variables

std::shared_ptr<gfx::replay::AbstractSceneGraphPlayerImplementation> playerImplementation_
esp::gfx::replay::Player player_
int sceneID_
int semanticSceneID_
esp::scene::SceneNode* sensorParentNode_
std::map<std::string, std::reference_wrapper<esp::sensor::Sensor>> sensorMap_
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