struct
#include <esp/metadata/URDFParser.h>
Material Storage for metadata defining override materials for visual shapes.
Constructors, destructors, conversion operators
- Material() defaulted
Public variables
-
std::
string m_name - custom material name
-
std::
string m_textureFilename - MaterialColor m_matColor
- Material color metadata.
Variable documentation
std:: string esp:: metadata:: URDF:: Material:: m_textureFilename
Store material texture filename. Note: Will be cached, but not currently supported in Habitat rendering pipeline.