struct
#include <esp/gfx/PbrDrawable.h>
TransmissionLayer Structure holding transmission layer values
Public variables
Variable documentation
float esp:: gfx:: PbrDrawable:: PBRMaterialCache:: TransmissionLayer:: factor
The base percentage of light that is transmitted through the surface.
Mn::GL::Texture2D* esp:: gfx:: PbrDrawable:: PBRMaterialCache:: TransmissionLayer:: texture
A texture that defines the transmission percentage of the surface, stored in the R channel. This will be multiplied by transmissionFactor.