struct
#include <esp/gfx/GenericDrawable.h>
GenericMaterialCache This config holds all the material quantities and attributes from the Magnum MaterialData to speed up access in draw.
Public variables
-
Mn::
Color4 ambientColor -
Mn::
Color4 diffuseColor -
Mn::
Color4 specularColor - float shininess
-
Mn::
Matrix3 textureMatrix - Mn::GL::Texture2D* ambientTexture
- Mn::GL::Texture2D* diffuseTexture
- Mn::GL::Texture2D* specularTexture
- Mn::GL::Texture2D* normalTexture
- Mn::GL::Texture2D* objectIdTexture