class
#include <esp/gfx/GenericDrawable.h>
GenericDrawable
Base classes
- class Drawable
- Drawable for use with DrawableGroup.
Public types
- struct GenericMaterialCache
Constructors, destructors, conversion operators
-
GenericDrawable(scene::
SceneNode& node, Mn::GL::Mesh* mesh, Drawable:: Flags& meshAttributeFlags, ShaderManager& shaderManager, DrawableConfiguration& cfg) explicit
Public functions
-
void setLightSetup(const Mn::
ResourceKey& lightSetupKey) override
Protected functions
-
void draw(const Mn::
Matrix4& transformationMatrix, Mn::SceneGraph::Camera3D& camera) override - void updateShader()
- void updateShaderLightingParametersInternal() override
Protected variables
- Mn::Shaders::PhongGL::Flags flags_
- ShaderManager& shaderManager_
-
Mn::
Resource<Mn::GL::AbstractShaderProgram, Mn::Shaders::PhongGL> shader_ - GenericMaterialCache matCache
-
const gfx::
Drawable:: Flags meshAttributeFlags_
Function documentation
esp:: gfx:: GenericDrawable:: GenericDrawable(scene:: SceneNode& node,
Mn::GL::Mesh* mesh,
Drawable:: Flags& meshAttributeFlags,
ShaderManager& shaderManager,
DrawableConfiguration& cfg) explicit
Create a GenericDrawable for the given object using shader and mesh. Adds drawable to given group and uses provided texture, and color for textured buffer and color shader output respectively
Variable documentation
GenericMaterialCache esp:: gfx:: GenericDrawable:: matCache protected
Local cache of material quantities to speed up access in draw
const gfx:: Drawable:: Flags esp:: gfx:: GenericDrawable:: meshAttributeFlags_ protected
Creation attributes of this drawable