namespace
#include <esp/gfx/PbrTextureUnit.h>
pbrTextureUnitSpace
Enums
- enum TextureUnit: uint8_t { BaseColor = 0, MetallicRoughness = 1, Normal = 2, Emissive = 3, ClearCoatFactor = 4, ClearCoatRoughness = 5, ClearCoatNormal = 6, SpecularLayer = 7, SpecularLayerColor = 8, AnisotropyLayer = 9, EnvironmentMap = 10, IrradianceMap = 11, BrdfLUT = 12, PrefilteredMap = 13 }