class
#include <esp/sim/ReplayBatchRenderer.h>
ReplayBatchRendererConfiguration
Public variables
- int numEnvironments
- int gpuDeviceId
- The system GPU device to use for rendering.
- bool forceSeparateSemanticSceneGraph
- bool leaveContextWithBackgroundRenderer
- Leave the context with the background thread after finishing draw jobs. This will improve performance as transfering the OpenGL context back and forth takes time but will require the user to manually transfer the context back to the main thread before adding or removing objects.
-
std::
vector<sensor::SensorSpec::ptr> sensorSpecifications