esp::sim::ReplayBatchRendererConfiguration class

Public variables

int numEnvironments
int gpuDeviceId
The system GPU device to use for rendering.
bool forceSeparateSemanticSceneGraph
bool leaveContextWithBackgroundRenderer
Leave the context with the background thread after finishing draw jobs. This will improve performance as transfering the OpenGL context back and forth takes time but will require the user to manually transfer the context back to the main thread before adding or removing objects.
std::vector<sensor::SensorSpec::ptr> sensorSpecifications