class
SceneInstanceAttributesManager
Base classes
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template<class T, ManagedObjectAccess Access>class AbstractAttributesManager<attributes::SceneInstanceAttributes, ManagedObjectAccess::Copy>
- Class template defining responsibilities and functionality for managing esp::
metadata:: attributes:: AbstractAttributes constructs.
Constructors, destructors, conversion operators
Public functions
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auto createObject(const std::
string& sceneInstanceHandle, bool registerTemplate = true) -> attributes::SceneInstanceAttributes::ptr override - Creates the descriptive attributes template for a scene instance described by passed string.
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void setDefaultPbrShaderAttrHandle(const std::
string& pbrHandle) - Set the curent default PbrShaderAttributes to use on all new scene instances. This can be overridden from within individual scene instances.
- void setValsFromJSONDoc(attributes::SceneInstanceAttributes::ptr attribs, const io::JsonGenericValue& jsonConfig) override
- Method to take an existing attributes and set its values from passed json config file.
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auto createEmptyInstanceAttributes(const std::
string& handle, const std:: shared_ptr<attributes:: AbstractObjectAttributes>& baseObjAttribs = nullptr) -> attributes::SceneObjectInstanceAttributes::ptr - This will return a attributes::
SceneObjectInstanceAttributes object with passed handle. -
auto createEmptyAOInstanceAttributes(const std::
string& handle, const std:: shared_ptr<attributes:: ArticulatedObjectAttributes>& aObjAttribs = nullptr) -> attributes::SceneAOInstanceAttributes::ptr - This will return a attributes::
SceneObjectInstanceAttributes object with passed handle. - void finalizeAttrPathsBeforeRegister(const attributes::SceneInstanceAttributes::ptr& attributes) const override
- This function will be called to finalize attributes' paths before registration, moving fully qualified paths to the appropriate hidden attribute fields. This can also be called without registration to make sure the paths specified in an attributes are properly configured.
Protected functions
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auto getTranslationOriginVal(const io::JsonGenericValue& jsonDoc) const -> std::
string - Gets the name/key value of the appropriate enum corresponding to the desired Translation Origin used to determine the location of the asset in the scene instance. The purpose of this value is to know whether to correct placement by location of COM of object when instance is created.
- auto createInstanceAttributesFromJSON(const io::JsonGenericValue& jCell) -> attributes::SceneObjectInstanceAttributes::ptr
- Used Internally. Create a esp::
metadata:: attributes:: SceneObjectInstanceAttributes object from the passed JSON doc. - auto createAOInstanceAttributesFromJSON(const io::JsonGenericValue& jCell) -> attributes::SceneAOInstanceAttributes::ptr
- Used Internally. Create a esp::
metadata:: attributes:: SceneAOInstanceAttributes object from the passed JSON doc, describing the initial state of an instance of an articulated object. - void setAbstractObjectAttributesFromJson(const attributes::SceneObjectInstanceAttributes::ptr& attributes, const io::JsonGenericValue& jCell)
- Populate an existing metadata::
attributes:: SceneObjectInstanceAttributes from a JSON config. -
auto initNewObjectInternal(const std::
string& sceneInstanceHandle, bool builtFromConfig) -> attributes::SceneInstanceAttributes::ptr override - Used Internally. Create and configure newly-created scene instance attributes with any default values, before any specific values are set.
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void deleteObjectInternalFinalize(int templateID,
const std::
string& templateHandle) override - This method will perform any necessary updating that is AbstractAttributesManager-specific upon template removal, such as removing a specific template handle from the list of file-based template handles in ObjectAttributesManager. This should only be called esp::
core:: managedContainers:: ManagedContainerBase. - void resetFinalize() override
- Any scene-instance-attributes-specific resetting that needs to happen on reset.
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auto preRegisterObjectFinalize(attributes::SceneInstanceAttributes::ptr object,
const std::
string& objectHandle, bool forceRegistration) -> core:: managedContainers:: ManagedObjectPreregistration override - Not required for this manager.
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void postRegisterObjectHandling(int objectID,
const std::
string& objectHandle) override - Not required for this manager.
Protected variables
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std::
string defaultPbrShaderAttributesHandle_ - Name of the attributes used for the default Pbr/Ibl shader configuration. This can be overwritten by the SceneInstances.
Function documentation
attributes::SceneInstanceAttributes::ptr esp:: metadata:: managers:: SceneInstanceAttributesManager:: createObject(const std:: string& sceneInstanceHandle,
bool registerTemplate = true) override
Creates the descriptive attributes template for a scene instance described by passed string.
Parameters | |
---|---|
sceneInstanceHandle | the origin of the desired dataset template to be created. |
registerTemplate | whether to add this template to the library. If the user is going to edit this template, this should be false - any subsequent editing will require re-registration. Defaults to true. If specified as true, then this function returns a copy of the registered template. |
Returns | a reference to the newly-created template. |
If a template exists with this handle, this existing template will be overwritten with the newly created one if registerTemplate is true.
void esp:: metadata:: managers:: SceneInstanceAttributesManager:: setValsFromJSONDoc(attributes::SceneInstanceAttributes::ptr attribs,
const io::JsonGenericValue& jsonConfig) override
Method to take an existing attributes and set its values from passed json config file.
Parameters | |
---|---|
attribs | (out) an existing attributes to be modified. |
jsonConfig | json document to parse |
void esp:: metadata:: managers:: SceneInstanceAttributesManager:: finalizeAttrPathsBeforeRegister(const attributes::SceneInstanceAttributes::ptr& attributes) const override
This function will be called to finalize attributes' paths before registration, moving fully qualified paths to the appropriate hidden attribute fields. This can also be called without registration to make sure the paths specified in an attributes are properly configured.
Parameters | |
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attributes | The attributes to be filtered. |
std:: string esp:: metadata:: managers:: SceneInstanceAttributesManager:: getTranslationOriginVal(const io::JsonGenericValue& jsonDoc) const protected
Gets the name/key value of the appropriate enum corresponding to the desired Translation Origin used to determine the location of the asset in the scene instance. The purpose of this value is to know whether to correct placement by location of COM of object when instance is created.
Parameters | |
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jsonDoc | document where value may be specified. |
Returns | the int value to set for translation_origin in instance attributes. |
attributes::SceneObjectInstanceAttributes::ptr esp:: metadata:: managers:: SceneInstanceAttributesManager:: createInstanceAttributesFromJSON(const io::JsonGenericValue& jCell) protected
Used Internally. Create a esp::
Parameters | |
---|---|
jCell | JSON object containing the description of the stage or object instance. |
Returns | the constructed esp:: |
attributes::SceneAOInstanceAttributes::ptr esp:: metadata:: managers:: SceneInstanceAttributesManager:: createAOInstanceAttributesFromJSON(const io::JsonGenericValue& jCell) protected
Used Internally. Create a esp::
Parameters | |
---|---|
jCell | JSON object containing the description of the articulated object instance. |
Returns | the constructed esp:: |
void esp:: metadata:: managers:: SceneInstanceAttributesManager:: setAbstractObjectAttributesFromJson(const attributes::SceneObjectInstanceAttributes::ptr& attributes,
const io::JsonGenericValue& jCell) protected
Populate an existing metadata::
Parameters | |
---|---|
attributes | the attributes to populate with JSON values |
jCell | JSON document to parse |
attributes::SceneInstanceAttributes::ptr esp:: metadata:: managers:: SceneInstanceAttributesManager:: initNewObjectInternal(const std:: string& sceneInstanceHandle,
bool builtFromConfig) override protected
Used Internally. Create and configure newly-created scene instance attributes with any default values, before any specific values are set.
Parameters | |
---|---|
sceneInstanceHandle | handle name to be assigned to scene instance attributes |
builtFromConfig | Whether this scene is being constructed from a config file or from some other source. |
Returns | Newly created but unregistered SceneInstanceAttributes pointer, with only default values set. |
void esp:: metadata:: managers:: SceneInstanceAttributesManager:: deleteObjectInternalFinalize(int templateID,
const std:: string& templateHandle) override protected
This method will perform any necessary updating that is AbstractAttributesManager-specific upon template removal, such as removing a specific template handle from the list of file-based template handles in ObjectAttributesManager. This should only be called esp::
Parameters | |
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templateID | the ID of the template to remove |
templateHandle | the string key of the attributes desired. |
core:: managedContainers:: ManagedObjectPreregistration esp:: metadata:: managers:: SceneInstanceAttributesManager:: preRegisterObjectFinalize(attributes::SceneInstanceAttributes::ptr object,
const std:: string& objectHandle,
bool forceRegistration) override protected
Not required for this manager.
Parameters | |
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object | the managed object to be registered |
objectHandle | the name to register the managed object with. Expected to be valid. |
forceRegistration | Should register object even if conditional registration checks fail. |
Returns | Whether the preregistration has succeeded and what handle to use to register the object if it has. |
This method will perform any essential updating to the managed object before registration is performed. If this updating fails, registration will also fail.
void esp:: metadata:: managers:: SceneInstanceAttributesManager:: postRegisterObjectHandling(int objectID,
const std:: string& objectHandle) override protected
Not required for this manager.
Parameters | |
---|---|
objectID | the ID of the successfully registered managed object |
objectHandle | The name of the managed object |
This method will perform any final manager-related handling after successfully registering an object.
See esp::attributes::managers::ObjectAttributesManager for an example.