struct
#include <esp/scene/SceneConfiguration.h>
SceneConfiguration
Contents
- Reference
Public variables
-
std::
string dataset - uuid dataset to which this scene belongs
-
std::
string id - uuid of the specific scene
-
std::
map<std:: string, std:: string> filepaths - map of (filetype,filepath) key-value pairs
- vec3f sceneUpDir
- up direction of this scene in global coordinates
- vec3f sceneFrontDir
- front direction of this scene in global coordinates
- float sceneScaleUnit
- scale of scene (this many virtual units per meter)