esp::io::URDF::Material struct

Storage for metadata defining override materials for visual shapes.

Constructors, destructors, conversion operators

Material() defaulted

Public variables

std::string m_name
custom material name
std::string m_textureFilename
MaterialColor m_matColor
Material color metadata.

Variable documentation

std::string esp::io::URDF::Material::m_textureFilename

Store material texture filename. Note: Will be cached, but not currently supported in Habitat rendering pipeline.