file
ShaderManager.h
Namespaces
Typedefs
-
using ShaderManager = Magnum::
ResourceManager<Magnum:: GL:: AbstractShaderProgram, gfx::LightSetup, Magnum:: Trade:: MaterialData>
Functions
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void setLightSetupForSubTree(scene::SceneNode& root,
const Magnum::
ResourceKey& lightSetup) - Set the light setup for a subtree.