Magnum::Trade namespace

Enums

enum class MaterialType { }
enum class MaterialAlphaMode { }
enum class AnimationTrackType { }
enum class AnimationTrackTargetType { }
enum class CameraType { }
enum class ObjectInstanceType2D { }
enum class ObjectFlag2D { }
enum class ObjectInstanceType3D { }
enum class ObjectFlag3D { }

Typedefs

using ImporterFileCallbackPolicy = InputFileCallbackPolicy
using ImageData1D = ImageData<1>
using ImageData2D = ImageData<2>
using ImageData3D = ImageData<3>
using ObjectFlags2D = Containers::EnumSet<ObjectFlag2D>
using ObjectFlags3D = Containers::EnumSet<ObjectFlag3D>

Functions

auto operator<<(Debug& debug, AbstractImageConverter::Feature value) -> Debug&
auto operator<<(Debug& debug, AbstractImageConverter::Features value) -> Debug&
auto operator<<(Debug& debug, AbstractImporter::Feature value) -> Debug&
auto operator<<(Debug& debug, MaterialType value) -> Debug&
auto operator<<(Debug& debug, AbstractMaterialData::Flag value) -> Debug&
auto operator<<(Debug& debug, AbstractMaterialData::Flags value) -> Debug&
auto operator<<(Debug& debug, MaterialAlphaMode value) -> Debug&
auto animationInterpolatorFor(Animation::Interpolation interpolation) -> auto
auto operator<<(Debug& debug, AnimationTrackType value) -> Debug&
auto operator<<(Debug& debug, AnimationTrackTargetType value) -> Debug&
auto operator<<(Debug& debug, CameraType value) -> Debug&
auto operator<<(Debug& debug, LightData::Type value) -> Debug&
auto operator<<(Debug& debug, ObjectInstanceType2D value) -> Debug&
auto operator<<(Debug& debug, ObjectFlag2D value) -> Debug&
auto operator<<(Debug& debug, ObjectFlags2D value) -> Debug&
auto operator<<(Debug& debug, ObjectInstanceType3D value) -> Debug&
auto operator<<(Debug& debug, ObjectFlag3D value) -> Debug&
auto operator<<(Debug& debug, ObjectFlags3D value) -> Debug&
auto operator<<(Debug& debug, PhongMaterialData::Flag value) -> Debug&
auto operator<<(Debug& debug, TextureData::Type value) -> Debug&