struct
#include <esp/sim/Simulator.h>
SimulatorConfiguration
Contents
- Reference
Public variables
-
scene::
SceneConfiguration scene - int defaultAgentId
- int gpuDeviceId
- unsigned int randomSeed
-
std::
string defaultCameraUuid - bool compressTextures
- bool createRenderer
- bool allowSliding
- bool frustumCulling
- bool enablePhysics
- This flags specifies whether or not dynamics is supported by the simulation, if a suitable library (i.e. Bullet) has been installed.
- bool loadSemanticMesh
-
std::
string physicsConfigFile -
std::
string sceneLightSetup - Light setup key for scene.