namespace
Trade
Enums
- enum class MaterialType { Phong }
- enum class MaterialAlphaMode { Opaque, Mask, Blend }
- enum class AnimationTrackType { Bool, Float, UnsignedInt, Int, BoolVector2, BoolVector3, BoolVector4, Vector2, Vector2ui, Vector2i, Vector3, Vector3ui, Vector3i, Vector4, Vector4ui, Vector4i, Complex, Quaternion, DualQuaternion, CubicHermite1D, CubicHermite2D, CubicHermite3D, CubicHermiteComplex, CubicHermiteQuaternion }
- enum class AnimationTrackTargetType { Translation2D, Translation3D, Rotation2D, Rotation3D, Scaling2D, Scaling3D, Custom }
- enum class CameraType { Orthographic2D, Orthographic3D, Perspective3D }
- enum class ObjectInstanceType2D { Camera, Mesh, Empty }
- enum class ObjectFlag2D { HasTranslationRotationScaling }
- enum class ObjectInstanceType3D { Camera, Light, Mesh, Empty }
- enum class ObjectFlag3D { HasTranslationRotationScaling }
Typedefs
- using ImporterFileCallbackPolicy = InputFileCallbackPolicy
- using ImageData1D = ImageData<1>
- using ImageData2D = ImageData<2>
- using ImageData3D = ImageData<3>
- using ObjectFlags2D = Containers::EnumSet<ObjectFlag2D>
- using ObjectFlags3D = Containers::EnumSet<ObjectFlag3D>
Functions
-
auto operator<<(Debug& debug,
AbstractImageConverter::
Feature value) -> Debug& -
auto operator<<(Debug& debug,
AbstractImageConverter::
Features value) -> Debug& -
auto operator<<(Debug& debug,
AbstractImporter::
Feature value) -> Debug& - auto operator<<(Debug& debug, MaterialType value) -> Debug&
-
auto operator<<(Debug& debug,
AbstractMaterialData::
Flag value) -> Debug& -
auto operator<<(Debug& debug,
AbstractMaterialData::
Flags value) -> Debug& - auto operator<<(Debug& debug, MaterialAlphaMode value) -> Debug&
-
auto animationInterpolatorFor(Animation::
Interpolation interpolation) -> auto - auto operator<<(Debug& debug, AnimationTrackType value) -> Debug&
- auto operator<<(Debug& debug, AnimationTrackTargetType value) -> Debug&
- auto operator<<(Debug& debug, CameraType value) -> Debug&
-
auto operator<<(Debug& debug,
LightData::
Type value) -> Debug& - auto operator<<(Debug& debug, ObjectInstanceType2D value) -> Debug&
- auto operator<<(Debug& debug, ObjectFlag2D value) -> Debug&
- auto operator<<(Debug& debug, ObjectFlags2D value) -> Debug&
- auto operator<<(Debug& debug, ObjectInstanceType3D value) -> Debug&
- auto operator<<(Debug& debug, ObjectFlag3D value) -> Debug&
- auto operator<<(Debug& debug, ObjectFlags3D value) -> Debug&
-
auto operator<<(Debug& debug,
PhongMaterialData::
Flag value) -> Debug& -
auto operator<<(Debug& debug,
TextureData::
Type value) -> Debug&