esp/gfx/ShaderManager.h file

Contents

Namespaces

namespace esp
Root namespace.
namespace esp::gfx
GFX library.

Typedefs

using ShaderManager = Magnum::ResourceManager<Magnum::GL::AbstractShaderProgram, gfx::LightSetup, gfx::MaterialData>

Functions

void setLightSetupForSubTree(scene::SceneNode& root, const Magnum::ResourceKey& lightSetup)
Set the light setup for a subtree.