file
Asset.h
Contents
- Reference
Namespaces
- namespace esp
- Root namespace.
- namespace esp::assets
- Asset management namespace.
Classes
- struct esp::assets::AssetInfo
- AssetInfo stores information necessary to identify and load an Asset.
-
template<typename T>struct esp::assets::Asset
- Wrapper for all valid asset types.
Enums
- enum class AssetType { UNKNOWN, SUNCG_OBJECT, SUNCG_SCENE, MP3D_MESH, INSTANCE_MESH, FRL_PTEX_MESH, UNKNOWN2, NAVMESH, PRIMITIVE }
- Supported Asset types.
Functions
- auto operator==(const AssetInfo& a, const AssetInfo& b) -> bool
- auto operator!=(const AssetInfo& a, const AssetInfo& b) -> bool
Variables
-
static const std::
string EMPTY_SCENE